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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / airplane / models.lua < prev   
Text File  |  2005-07-16  |  3KB  |  134 lines

  1.  
  2. createRoom(45, 27, "images/"..codename.."/letadlo-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ..XXXXXXXXXXXXX.XXXXXXXXXXXXXXX..............
  8. ...XXXXXXXXXXXXXXXXXXXXXXXXXXX...............
  9. ...XXXXXXXXXXXXXXXXXXXXXXXXXX................
  10. ....XXXXXXXXXXXXXXXXXXXXXXXX.................
  11. ....XXXXXXXXXXXXXXXXXXXXXXXXXXX..............
  12. .....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........
  13. .....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  14. ......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  15. ......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  16. .......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  17. ......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  18. .....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  19. ....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....
  20. ...XXXXXXXXXXXXXXXXXXXXXXXXXXXXX.............
  21. ..XXXXXXXXXXXXXXXXXXXXXXX....................
  22. .XXXXXXXXXXXXXXXXXXX.........................
  23. XXXXXXXXXXXXXXXXX............................
  24. XXXXXXXXXXXXXXX..............................
  25. XXXXXXXXXXXXX.............................XXX
  26. XXXXXXXXXXXX.............................XXXX
  27. XXXXXXXXXXX..................................
  28. XXXXXXXXXX................................XXX
  29. XXXXXXXXX...............................XXXXX
  30. XXXXXXXX..........................XXX.X.XXXXX
  31. XXXXXXXXX.................XXXXXXXXXXXXXXXXXXX
  32. XXXXXXXXXXXXXXXXX......XXXXXXXXXXXXXXXXXXXXXX
  33. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  34. ]])
  35. addItemAnim(room, "images/"..codename.."/letadlo-w.png")
  36.  
  37. small = addModel("fish_small", 35, 19,
  38. [[
  39. XXX
  40. ]])
  41. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  42.  
  43. big = addModel("fish_big", 16, 18,
  44. [[
  45. XXXX
  46. XXXX
  47. ]])
  48. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  49.  
  50. item_heavy = addModel("item_heavy", 34, 14,
  51. [[
  52. X
  53. X
  54. X
  55. X
  56. X
  57. X
  58. X
  59. X
  60. X
  61. ]])
  62. addItemAnim(item_heavy, "images/"..codename.."/letadlo-3-tmp.png")
  63.  
  64. item_heavy = addModel("item_heavy", 39, 14,
  65. [[
  66. X
  67. X
  68. X
  69. X
  70. X
  71. X
  72. ]])
  73. addItemAnim(item_heavy, "images/"..codename.."/letadlo-4-tmp.png")
  74.  
  75. item_heavy = addModel("item_heavy", 38, 20,
  76. [[
  77. .XXXX
  78. XX...
  79. ]])
  80. addItemAnim(item_heavy, "images/"..codename.."/letadlo-5-tmp.png")
  81.  
  82. sed1 = addModel("item_light", 27, 15,
  83. [[
  84. ..X
  85. ..X
  86. ..X
  87. XXX
  88. ]])
  89. addItemAnim(sed1, "images/"..codename.."/sedadlo.png")
  90.  
  91. sed2 = addModel("item_light", 25, 20,
  92. [[
  93. ...X
  94. ...X
  95. XXXX
  96. ]])
  97. addItemAnim(sed2, "images/"..codename.."/sedadlo2.png")
  98.  
  99. sed3 = addModel("item_light", 14, 19,
  100. [[
  101. X..
  102. X..
  103. X..
  104. XXX
  105. ]])
  106. addItemAnim(sed3, "images/"..codename.."/sedadlo1.png")
  107.  
  108. item_light = addModel("item_light", 36, 1,
  109. [[
  110. XXXX
  111. ...X
  112. ...X
  113. ]])
  114. addItemAnim(item_light, "images/"..codename.."/sedadlo3.png")
  115.  
  116. item_light = addModel("item_light", 34, 0,
  117. [[
  118. X..
  119. X..
  120. X..
  121. XXX
  122. ]])
  123. addItemAnim(item_light, "images/"..codename.."/sedadlo1.png")
  124.  
  125. ocicko = addModel("item_light", 16, 20,
  126. [[
  127. X
  128. ]])
  129. addItemAnim(ocicko, "images/"..codename.."/oko_00.png")
  130. -- extsize=4; first="oko 0.bmp"
  131.  
  132.  
  133.  
  134.